Victor vran switch review5/28/2023 The hub is another great place that is colorful, if not somewhat pointless. Nothing feels out of place and it all works cohesively to make the world of Victor Vran feel vibrant and alive. Each place is set up nicely with a great design. My biggest complaint with this, however, is once you get all the bonuses and complete whatever story missions there are, there is little reason to revisit these places and I wished there were more. None of these are required to move on but the bonuses are nice and allow replayability through each area. Each area has five challenges that reward things like chests, experience, and gold. Although not open-world, I discovered that each place felt unique and different, offering plenty of things to do. The world is set in different “instances” that you can teleport to through the hub. It works as a temporary class change that enables you to make a hard-hitting, high damage, but fragile character, or a slow tank-like play style. One of the highlights of Victor Vran are the Destiny Cards and demon powers because they are a way to shape your character and mold them to play how you want them to. You have to kill monsters and demons to fill up your overkill meter to unleash these attacks, but they can do massive damage or get you out of a tight spot. These consist of healing auras, earthquake attacks, fireballs, and many others. Then there are demon powers which, later in the game, you can choose up to two. These cards really help shape what playstyle you use and enhance how you play. There are Destiny Cards that give specific abilities such as adding more health, doing more critical damage, or making enemies explode on overkills. There are also a few other factors at play when slaying monsters. It somehow works, although there are times it feels off and it takes getting back on track. It almost feels like it has third-person controls within a hack-and-slash game. This is a setup that I found to be much more engaging, but it did take a lot of getting used to after playing Diablo for so long. It also includes dodge rolls and the ability to move the camera with the character around the landscape versus a static view like Diablo. For possibly the first time in a top-down ARPG that I have played, Victor Vran allows jumping and wall jumping, which is really only used to find hidden areas. Unlike its competition, Victor Vran also adds some mobility that has been lacking. Combos and synergizing become gratifying, and finding new combinations that work together for your playstyle makes the whole game a joy to play. Having only a few attacks on cooldown but different weapon types that play extremely different allows great flexibility on how you play and how you choose to use your weapons together. You can also have two weapons equipped at one time and switch between them on the fly, and this is where Victor Vran shines. Each weapon has one standard attack and two more powerful attacks on cooldown. There are no real classes, and how you play is based on your weapons more so than class abilities or powers. One unique part of it is that you play solely as Victor Vran, who is a demon hunter. The combat in Victor Vran is solid and very well done. Although I was bored with the story and lore through the games campaign it didn’t seem to change how much fun I ended up having thanks to the action and combat. The story is nothing more than a way to give context to why you are hunting monsters. It doesn’t really have more than “go here, do this, and return to the hub.” Unfortunately nothing seems to really stick out and the plot is pretty run-of-the-mill, but thankfully the story does not effect the monster slaying. Its core gameplay is solid and it has a ton of content which will last a player days, but the biggest question is if it can compete with the big names in the genre. Victor Vran looks to cash in on this, while doing some unique things that make it stand on its own. Action RPG’s are getting big again with the likes of Diablo 3, Grim Dawn, Path of Exile, and more.
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